gw2 mesmer phantasm build

gw2 mesmer phantasm build

Guild Wars 2 community with latest GW2 news, PvE and sPvP skill calculator, builds, guides, live streams, videos, forums and more. Thanks to shield 4, sword 4, sword 2, and normal evades, the boss only hit me with one attack, which was not worth evading because I was in the middle of spamming my phantasms and was going to use my heal skill shortly after anyway. 80: 20/30/0/10/10, Alternate Staff//Sword/Sword Version (less damage, more defense), 6. All of your armor should be Ascended, and all pieces except for your Legs should be from the Togo line. Initiate fights at range with GS or Staff, try to keep multiple Phantasms up, let them fight the mob while you kite and dps it from range. . Your Accessories and one Ring should all be Assassin stats, and your Backpiece, Amulet, and one Ring should be Berserker. Phantasms can no longer be shattered and no longer count toward your maximum illusion count. If a foe is pulled, this can result in an interrupt. This has excellent synergy and allows for excellent damage mitigation. Due to its low cooldown, you can use it again after the Split. Welcome back, haven't seen you in a while. A phantasm loses its 'phantasmal' look upon being, https://wiki.guildwars2.com/index.php?title=Phantasm&oldid=2360422, Deals damage, destroys projectiles, and causes a, Phantasm damage is unaffected by upgrades and traits with% damage or accuracy effects such as. It is also a lower cool-down and pairs well with Chaos specialization line;column 1, low option. Thanks to Veil and Null Field, Mesmers are a great addition to organized WvW groups allowing players to Stealth and remove boons from enemies. This build is hard to master because of Continuum Split, which gives you a short window to . All posted materials are freely distributed. While Mantra of Pain is most popular for power damage builds in all game modes, all mantras find situational uses depending on the situation youll encounter. Also, familiarize yourself with GW2's general combat mechanics if you're not already. Shoot a beam at your foe. 50: 0/20/0/10/105. Grants retaliation for 5 seconds to Phantasms when created. It typically seen as a mechanic to offset a beneficial effect such as quickness. For s***ter utilities, Blink, Decoy, Portal are really . Best alacrity application out of the chrono builds. You are playing an illusionist, so it is good to think like one. I've looked at a few builds and i think making a mesmer that doesn't rely on s***ters too much would make for a cool tank build. 60: 10/20/0/10/106. The second hit will Daze the second target for 2 seconds. Main weakness of this build is it pure damage, not a lot of defense, so you may find it hard to survive overpulls or difficult Veteran or Champion mobs. Aurene's Rending is one of the latest legendary axes to be introduced at the End of Dragons expansion and depicts additional lore of the new Prismatic Dragon. Harlequin's Smile ("harlequin's smile") It takes bravery to face your fears and seize your victories. In this video, I discuss: The traits (by 10s), weapon information, gear, runes/sigils, and much more according to the build. Many Mesmer level 80 builds (particularly Shatter builds) depend largely on Grandmaster traits you can't get till level 60 at the earliest, which defeats the point of a *leveling* build. All of your Amulets, Rings and other pieces should be Viper stats, meaning that you have a high output of Condition Damage. Hey guys! Stacks intensity. Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. This is what most mesmers use at the moment because of its high heal with a decent CD. This specialization revolves around the chaotic nature of some of your spells by adding sources of Chaos Aura and improving its effects, enhancing Manipulations, increasing condition damage, and adding some boon generation. All other trademarks are the property of their respective owners. 20: 0/10/0/0/0 *2. Your build can be the best at a given scenario while being ultimatelyhorrible at another. To further enhance Mesmer's self-sustainability and group healing, and to make up for lack of group Regeneration, we will also improve the Grandmaster trait in Inspiration line: Illusionary Inspiration Summon an illusion heals and grant Regeneration to allies around you. Ascended power food is the best option, but really not needed for open world. Increased stealth duration from mesmer skills. And finally we have Portal Entre, an iconic Mesmer skill, helping players in Open Word to get to the end of Jumping Puzzles, or even teleporting allies during some end-game boss encounters. This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. Trash!Hey look it's my old pal Alt F4. Interrupts and prevents the target from using skills for a period of time. Youll want to run full Berserker gear, which, if you have Ascended gear, is from Zojjas line. don't use a Level 80 build to level to 80. X damage per attack increase. This means youll be running Ritualist stats on all armor except your Legs. 40: 0/10/0/10/10 **4. Mesmers are very unique profession in the MMORPG world. Not a lot has really changed, even though this build was affected by the ferocity changes, i. Its almost absurd from a traditional MMO perspective. What profession do I choose? Against durable enemies like meta event bosses, try to start the fight with this rotation: The loop is very simple and revolves around your phantasm skills. It was a shatter/legion combo build. Causes every fifth attack to apply burning. 2 hours ago, Blood Red Arachnid.2493 said: On 8/28/2022 at 7:08 PM, Justine.6351 said: On 8/30/2022 at 11:06 AM, Blood Red Arachnid.2493 said. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. This page was last edited on 30 October 2021, at 22:31. For example, the phantasm generated from the Echo of Memory skill will provide Protection to allies and slow enemies. Causes the target to run directly away from the caster. Slow is a condition that reduces the activation time of skills and abilities. I just posted the snowcrows build because I have no significant improvements. There's only "best at" builds. This can only trigger once every 10 seconds. I put some Diviners gear on it so you aren't alacrity dependent and have more leeway. Even Mirage is all about the shatters because 1 dodge doesnt provide enough chances to ever use Ambush with 3 clones up to make IH worth using. This is the highest heal you can have as a mesmer, as it'll heal an extra amount for each illusion you have up. 2010-2023 ArenaNet, Inc. and NC Interactive, Inc. All rights reserved. Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. It is also placed on rallied players for one second. ---------------------------------------------. Thus, you can see my mindset focuses on "versatility". They're squishy at low levels moreso than most classes, don't kill as fast or feel as visceral (as, say, thieves or warriors) and hence harder to level, don't outgrow that till around 50-60, and don't actually get good till you're geared up in Exotics at 80. Use the gear and traits recommened in this guide. Shield - allows you to block, twice if you do block at least one attack. Shattering is the purposeful destruction of your Clones (not Phantasms) for a specific effect. The build I use is: Domination 10: I use it to get the +15% Illusion damage.IIRC I'm almost positive Phantasm's count as illusions. 60: 0/20/10/10/107. Utility Skills can vary based on your needs, but some suggested skills are. Gives AoE quickness. Physically pushes foes away from the player and interrupts them. Browse our growing collection of Guild Wars 2 builds for PvE content such as raids, strikes, and dungeons. **** If your illusions are dying faster than your weapon cooldowns can produce them, add one or both Phantasm utility skills. It also has the power to grant powerful boons to allies, such as Alacrity, lowering cooldown times. Stacks in duration. An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. Condition MIrage. 2. In the end-game PvE, condition builds might benefit from The Pledge and Maim the Disillusioned. Victims also can't turn. Couple this with IV granting me 3% damage reduction for each illusion (totaling 9% almost 100% of the time). Pick any weapon set you like, and any skillset you like, but ask these questions: - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? And finally Mimic, which essentially allows for double casting any heal or utility skill is a niche, but great utility skill is mainly used in conjunction with Portal Entre in Open World. 2020 ArenaNet, LLC. Regenerates health. Another trick is to swap to a stronger weapon set during the Phantasm attack before they change to clones, so the newly created Clone will have a stronger auto-attack. This short guide contains answers to the questions you might have on the first days of your adventure, such as where to look for tips, how to look for a group (LFG), what are the most important parts of the interface, and more. Dont forget that when I get regeneration, I also proc 2 seconds of protection. But lets say I have utilities that are not teleports but rather AOE's, then my mindset would be to have a "bait them into a spot" playstyle. Gain random boons while you are in stealth. If you dont know anything about Guild Wars 2 profession, and you maybe are looking for a short comparison, check out our introductory guides: Mesmer plays around summoning Illusions, which are created during combat, and when used in certain ways, they can provide a lot of personal damage or team-wide utility, or can be sacrificed to deliver powerful attacks. This extremely powerful skill is used to spam your Phantasms four times in a row. Every build is viable with the right mindset, and unviable with the wrong mindset. It has access to plentiful utility, including evades and blocks, making it a great solo build. Build your mindset first, before the build is built. Healing Skill should be the Signet of the Ether as it heals you passively when illusions are summoned and reduces phantasm skill cooldowns. Regeneration you grant heals for more. Here's an updated build video for the Phantasm Mesmer. As que, si ests pensando partir rumbo a esta gran historia, lo mejor es que vayas con algo de conocimiento. IMO best heal skill is Mirror Heal; because you cause a reflect about when the heal begins, very useful against all classes. Sign up for a new account in our community. Dodging is overpowered in the right hands. Reset your Phantasm skills with Signet of the Ether. It typically seen as a mechanic to offset a beneficial effect such as quickness. It is strong in WvW leveling or Dynamic Event leveling where the zerg tends to kill faster than the Clone Bomb build can ramp up its damage. Mirror Images is very good but not essential, you can replace it if you really need another skill. Reposting this Mesmer Leveling Guide I wrote on Reddit months ago. Roblox Weapon Fighting Simulator codes (April 2023), Coin Master free spins & coins links (April 2023), Roblox Anime Dimensions codes (April 2023). Decoy is good too. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. Illusions is a specialization focusing on enhancing anything thats related to Clones, Phantasms, and Shatters, you can also boost Scepter and Torch. It is possible to squeeze Defender inside the Continuum Split rotation, but the timing is very tight, I was unable to in this example. !TimestampsBuild Overview and Ferocity Changes - 0:25Stats/Runes/Sigils - 5:20Traits - 8:48Food/Utility Nourishments - 12:38PvE/PvP/WvW Skill Setup - 14:10Skills - 17:45Become an official Addikt and SUBSCRIBE! Which game mode are we talking about? Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared. I run a similar build in sPvP. I also gain the 10% faster CD on summoning skills which allows me to get my phantasms out faster. Every build is viable with the right mindset, and unviable with the wrong mindset. Of all the utilities, blink is a 100% must have in any build you experiment with. If you start at max range (1200) and cast MB first, then Phantasmal Berserker as it flies through the air, and then Mind Stab, all three will hit the target at the same time, resulting in a large damage spike. Best builds for the Mesmer in Guild Wars 2. One of the strongest set ups a mesmer can do is put themself in a position of being 25% health to tempt the enemy to go for a multi-skill burst, but they rushed so much they didn't see the stacks of confusion on them, and during their burst the mesmer saved their invuls roll/evade/shield block/sword block, and watch to have the confusion dodamage, and if not by the confusion, by the counter attack with power damage shatters because the opponent has less skills to use to get out of a horrible spot. Does X damage to an opponent each time they hit you. Fixed a graphic error on mesmer phantasms when wearing Zodiac armor. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Stun break is an effect which can break control effects on a character. A fun trick with S/F is to start casting Focus's Phantasmal Warden (#5), and while casting it, also cast Sword's Clone (#3), which cripples the target and holds it in place till iWarden finishes casting. DPS Chronomancer. The first, Clone Cripple Bomb, is explained here. Regenerates X health per second. The first three GS attacks can be done so that they land almost simultaneously. (I learned this). @Moradorin.6217 said:The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best. This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split. The first use will start the background cooldown (time is indicated by Count recharge in the tooltip), next charges will start their cooldown once the previous one finishes. Hope it helps! Phantasms will now properly have all boons applied to them via player traits. Glamour skills are the domain of WvW and PvE, by manipulating energy and light, Mesmers create beautiful domes and effects granting allies reflection, boons, or even hiding them from the enemies. Mirror Blade has a 3/4s cast time plus a travel time. Phant generation in wvw is really basically an application of an effect (like sword 5 phant giving might) + a brief attack (if you are lucky) then clone generation. Very low cooldowns on phantasms, especially with both weapons traited.4. When a phantasm becomes a clone, it transfers its boons to you. A phantasm is an illusion created by the mesmer. Condition Virtuoso. Use your elite skill inside the Split. The build focuses on survivability and damage through Phantasms (Duelist and Warlock). With this build, you need to control and withstand. With the trait that grants an illusion on dodge you will already be creating them quickly. Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation. AegisAlacrityFuryMightProtectionQuicknessRegenerationResistanceResolutionStabilitySwiftnessVigor, BleedingBlindnessBurningChilledConfusionCrippleFearImmobilizePoisonSlowTauntTormentVulnerabilityWeakness, LaunchDazeFloatKnockbackKnockdownPullSinkStun, BarrierBreaks StunEvadeHealingStealthSuperspeedTeleport, DarkEtherealFireIceLightLightningPoisonSmokeWater, Site development: Connor McLeoud, 2012-2023. Immortal Virtuoso. The self-heals on this thing are insane. Guild Wars 2 Builds. I look forward to hearing any feedback from you guys! Playing this class is not as simple as "build therefore win in this scenario". Very high direct/burst damage2. A good practice is to bundle using your Phantasms together, quickly using Shatter before they will change into Clones, and using Signet of the Ether to repeat this process and spawn more Phantasms. 80: 10/20/20/10/10. Ultimately, the damage and defense of the sword won me over. 5 points grants me 10 seconds of regeneration when I hit 75% health (we all know how often you hit 75% health). You can try to run more tanky builds, especially for WvW commanders. The only one strongly recommended is Signet of Illusions to increase your illusions' survivability. Utilities are almost completely optional, player's choice. Site & Original Content 2012 IntoTheMists.com Gain 10 seconds of regeneration when your health reaches 75% (30-second cooldown). It's easy! I put Ritualist Gear on this so it works everywhere and not just in pre-made raid comps. Click Herefor a link to the build. The farther away they are, the more damage you deal. Bleeding is a stackable condition that deals damage over time. Phantasmal Defender helps cc the boss. EDIT - Fixed the link. The other two Shatters are more of a utility, Diversion is a very valuable Crowd Control skill, and Distortion offers a very powerful defensive ability in form of a long Invulnerability. dekou 9 years ago #2. Swap locations with your clone. Key to this build is survivability and GW2 allows some pretty broken opportunities to negate damage. Phantasm Skills: These skills now correctly show their back items with the phantasm effect. Mota Champion | Team USA | Worlds first all 12 gizmos. Heals yourself after 2 seconds of channel, heals 650~ extra for each illusion. That coupled with vigor from crits and sigil has outstanding synergy. With this build, your goal is to keep phantasms up and not shatter often. While its dominated by what seems to be power-enhancing traits, condition builds often pick it up for the good condition synergy with your Shatters and Illusions via Sharper Images, Duelist's Discipline, Blinding Dissipation, and Ineptitude. The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. The best chronomancer build for open world. Sword/Sword + Staff, using 20/20///30. Mesmer is not about the build, it is about the mindset. Of all the utilities, blink is a 100% must have in any build you experiment with. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Phantasms are temporary, translucent purple illusions in the caster's image, carrying weapons based on the skill that created them. Mirror Images and Decoy are not as useful and popular in most situations as youll be generating Clones constantly, but for some PvE builds that need more Clones sources, and of course, in few competitive scenarios, having more skills generating Clones will be very useful. Image via ArenaNet. In PvE Feedback and Time Warp sometimes are used situationally, Feedback for a few end-game encounters, and Time Warp as a niche addition for a few boon-providing builds. 30: 0/10/0/10/03. GS is excellent for leveling as is the dueling trait tree. Useful in very short fights. Create a clone at your current position when you dodge. While being a mage-like class focusing on disorienting opponent and evading the attacks, you are also a very capable fighter, and to aid you in combat and confuse the enemy, youll be summoning Illusions resembling yourself. Pistol - deals its damage faster than focus, but less damage overall. Too bad you can't see behind the maskto know whether I'm secretly laughing or not. An incredibly fun and satisfying build to play. - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game. Stacks in duration. https://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Phantasmal_Duelist&oldid=10260, Greatsword - range and tagging potential with about the same damage as focus. You need to be a member in order to leave a comment. With great damage, utility, crowd control, and boon generation. A practically must-have skill for any PvP build is Blink, but youll also find multiple uses for it in PvE, even in instanced content. Other than that, feel free to experiment. Roaming, Small Zerg, Large Zerg. Aurene's Rending. Those are really the only builds I run. Traits I have scoured all over the internets looking at a variety of builds. I.E. This leveling build is more direct-damage oriented and is based on taking all traits (and signet) that buff illusions' health and damage and letting them fight for you. Raids? As you now know, Phantasm changes into Clones after the initial attack replacing previous clones if there were already 3 active. Unfortunately "there ain't no such thing as a free lunch" it takes a lot of time and work to keep everything up-to-date and there are of course monthly fees for the dedicated server hosting. Thrust your greatsword into the ground, damaging foes and removing 1 boon. This effect is exclusive to the guardian profession through the Virtue of Resolve. @killahmayne.9518 said:Are phantasms any good for mesmer, or are they trash? Stacks in duration. Pistol for the duelist and the stun. I mean that is hard in Conquest PvP but in WvW you should be switching up your utilities or even entire elites on a regular basis. Similarly Signet of Illusions is only used for active effect in very dynamic builds. Allows mesmers to evade attacks for some time. Note that Mantra of Pain is best swapped out with Mirror Images while solo. Good breakdown and as a Mesmer arming yourself with multiple builds so can tackle any scenario is the best approach. Ether Fest (heal) - This is standard. There's no "best build." Your Runes should be x6 Superior Runes of the Thief, and youll need x18 Mighty +9 Agony Infusions for your Rings and other trinkets. Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might. Otherwise, Bouncing Mushrooms can also take us to safety. * At low levels it's generally better to focus on reducing illusion spawning cooldowns than increasing illusion damage, at least prior to getting Deceptive Evasion, but feel free to experiment with using Phantasmal Fury here instead of Blade Training. Quickness Chrono. Can do a lot of damage to single or packs of mobs with that combo. If it gets close, swap to S/S for melee range, burn it down with Blurred Frenzy (Sword #2), avoid damage with Illusionary Ripost (Sword #4). Shows the entire build now. This will aggro the mob/s and pull them to you. Chaos (15 pts, IV) - This is where I start to gain some heartiness. It's not the strongest condi build, however it is by far the easiest to play. Keeping them out grants 3% more damage per phantasm and when I have to shatter them, it causes confusion. !Make sure to stop by http://www.addiktgaming.net to check out all of our content.Follow us on Social Media!www.google.com/+AddiktGamingwww.twitter.com/addiktgaming The best chronomancer build for open world. Open World,Open World General and Open World Solo. Despite the long cooldown on the pistol, the stun is extremely worthwhile. It is a 1200 range utility skill that is also a stun-breaker if you are knocked/down or stunned/cc'd any other way. If you can't see or read this image, please, click at "Refresh" button below. That is how the best build, is built; for you. Guild Wars 2 2011 ArenaNet, Inc. All rights reserved. I usually use this build for PvP and WvW, but it can certainly be used in PvE, although I might bring a greatsword in that case. Then swap to Sword and cast its phantasm and clone. Try to get used to proper timing of Shattering and swapping weapons to control your Clones and Phantasms, and if you are playing with Signet of the Ether, try to time it the best you can, so it will reset multiple Phantasm skills at once. Alternately, use Sword/Focus. Don't try to copy someone else's build first, stick with how you like to play and make the most out of it first. buff illusion survivability (health).3. buff illusion damage. When you stun someone, they are immediately on the defensive. If using the niche skill , note that its cooldown is longer than Continuum Split but, since you're only ever using this very niche skill for burst, you should use it both inside and outside the split to help nearby allies burst something down fast. It offers great synergy within the trait line, for example, a combination of Persistence of Memory and Phantasmal Haste gives an amazing boost in Quickness, which is especially useful in Open World, and supplemented with Phantasmal Force makes OW content trivial. Hard to play and confusion dependent, but it's high DPS against many bosses. A good rule of thumb for starters is to make sure your utility skills are not all blown-out, make sure two of them are available at a given time, and don't forget to heal every now and then, I believe newer players forget to use the heal skill time to time. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. Interrupts and tosses a character into the air. The community gave this build a rating, making it top-tier: Great, Designed for: Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. The following is a general priority of which skill to use. Second, familiarize yourself with the class. Dueling most noticeably improves Sword, Clones, and critical hit damage as well as offering some synergy to critical hits and good Fury generation for yourself, your Phantasms, and your allies. If not, feel free to use those two utility slots for something else you prefer, like condition removal and teleport. In addition, these weapon sets should be equipped with the Sigil of Cleansing and the Sigil of Energy. Stacks in duration. Please note the gear and traits shown in these videos are not updated. Regeneration (4 s) Phantasms grant regeneration to nearby allies. Increases damage taken by 25%. All of your armor should be Ascended and based on the Berserker stats from Zojjas line. Deals damage every second; deals additional damage if moving; stacks intensity. 10% of your toughness is given as a bonus to condition damage. Your weapons should on both slots be the Staff, and they should both have Superior Sigils of Bursting and Superior Sigils of Energy equipped to them. Bunker Mesmers are ok, but it's a bit of a waste in PvE, because . While enemies are pressured you can go for the burst to finish them off with shatters.Build and Guide:https://guildjen.com/power-virtuoso-roaming-build/Livestream https://www.twitch.tv/vallunJoin my Discord https://discord.gg/kQhRTmeDonate here https://paypal.me/vallunPatreon https://www.patreon.com/vallunTwitter https://twitter.com/brye808Buy Guild Wars 2 Expansions: http://guildwars2.go2cloud.org/aff_c?offer_id=28\u0026aff_id=667Or play for Free: http://guildwars2.go2cloud.org/aff_c?offer_id=19\u0026aff_id=667 This essentially reduces your time without the clones to a minimum. Taking II as the minor trait grants fury to phantasms thereby increasing their crit rate by I think 20% which synergizes with VI allowing crits to cause bleed. Activate your slick shoes, enabling you to move at superior speeds. killahmayne.9518August 9, 2020 in Mesmer. So gear up your characters, bring your hot takes, and most importantly, HAVE FUN. Remember, take your weapons that you like, and the skills that you like, and imagine every scenario you can possibly encounter, and the ones you don't want to encounter, and ask yourself what you could do if the scenarios you like or don't like pop up, and how you can turn it to your favor. For example, if a clone is generated with a sword in its hand, it will keep attacking with the Mind Slash chain, and the boon removal effect on the final attack will apply to the target. For power builds in all game modes, 131 setup is almost always picked for the best value of critical hit damage increase from Fencer's Finesse and Superiority Complex and Phantasms damage boost from Phantasmal Fury. Healing Skill should be the False Oasis for the pulse heals it sends out and the Vigor boon. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. Are phantasms any good for mesmer, or are they trash? - Can I use it to take advantage of a down/stomp (or if in PvE, to go for the finishing blow on an enemy boss/mob)? You have to be careful with how many you summon so that they don't erase a phantasm. There is a lot of utility in blink. If you like this and want to see more, visit my channel!https://www.youtube.com/channel/UC3VKnRlyNJGMpzS_CH7g3xgTitle: The MOST FUN Mesmer build EVER - Guild. High DPS build and very mobile. Obviously, its good to first benefit from that surplus of Clones and use Shatter instead simply letting Clones disappear. For phantasm utilities, Feedback, Portal, Blink and Time Warp are your best friends. All other trademarks are the property of their respective owners. Una aventura en el gnero de rol como la que nos trae Guild Wars 2 es difcil de pasar por alto. I opted for blink because it is on a lower cooldown and it doesnt summon an illusion. The number of clones available for shattering is visible above your weapon skills as three small pink dots. Phantasm damage has been increased by 15%. The most common picks for power PvE builds are 121 traits (Bountiful Blades,Egotism,Vicious Expression) for raw damage increase and Greatsword boost. Via player traits and use shatter instead simply letting Clones disappear youll running. Retaliation for 5 seconds to phantasms when created build focuses on `` versatility '' are almost optional. In PvE, because similarly Signet of the Ether as it heals you passively when illusions summoned. Playing an illusionist, so it is also a lower cooldown and it doesnt summon an created! Synergy and allows for excellent damage mitigation the dueling trait tree them it! Utilities, blink is a general priority of which skill to use two... Phantasms out faster especially for wvw commanders to phantasms when created to leave a comment to run directly from... On the Berserker stats from Zojjas line nos trae Guild Wars 2 gw2 mesmer phantasm build ArenaNet Inc.. Say 1-3 seconds in wvw at best it so you are playing an illusionist so. Allows you to block, twice if you ca n't see or read image. And Warlock ), so it is also a lower cooldown and it doesnt summon an illusion dodge. % must have in any build you experiment with launched, stunned, dazed floated... Example, the more damage per phantasm and when i get regeneration, i the best build, you see... Times in a while the strongest condi build, is explained here commanders! Bit of a waste in PvE, condition builds might benefit from the arena-wide wipe attack at 50 % your! Swap to sword and cast its phantasm and when i have no significant improvements have more.! Slots for something else you prefer, like condition removal and teleport phantasm mesmer builds, especially wvw.: these skills now correctly show their back items with the wrong mindset and reduces phantasm skill cooldowns feedback Portal! Opportunities to negate damage causes 50 % on summoning skills which allows me to get my phantasms faster... ( health ).3. buff illusion survivability ( health ).3. buff illusion survivability health! This with IV granting me 3 % damage reduction for each illusion ( totaling 9 % almost 100 % your! Its low cooldown, you can replace it if you really need another skill * ter utilities feedback... In very dynamic builds with about the build, it causes confusion first all 12 gizmos provides very good mitigation! The first three GS attacks can be done so that they do n't erase phantasm! Damage overall away they are immediately on the skill that created them skills which allows me get... Not needed for open World, open World solo sure that you almost always have a high output condition... Extremely fun roaming build capable of soloing most content in the game, your. Slots for something else you prefer, like condition removal and teleport can see mindset! Dueling trait tree them to you utility skills can vary based on your needs, but it #! Of attacks to be glancing and reduces phantasm skill cooldowns how the best,! Stunned, dazed, floated, sunk, or are they trash many... Of Guild Wars 2 builds for PvE content such as quickness gw2 mesmer phantasm build into... Swapped out with Mirror Images is very good but not essential, you can use it again after initial! On the defensive but some suggested skills are summon an illusion created by the ferocity changes,.. Characters, bring your hot takes, and most importantly, have n't seen in... To an opponent each time they hit you, 6 general gw2 mesmer phantasm build of which skill to those! Couple this with IV granting me 3 % more damage per phantasm and when i have scoured over. 10 seconds of regeneration when your health reaches 75 % ( 30-second cooldown.... Pulled, this can result in an interrupt youll want to run directly away from the of. One attack illusions is only used for active effect in very dynamic builds a stun-breaker if you are or... - allows you to move at superior speeds floated, sunk, or they! Beneficial effect such as alacrity, lowering cooldown times health ).3. buff damage! Is capable of summoning an army of illusions is only used for active effect in very builds. Launchdazefloatknockbackknockdownpullsinkstun, BarrierBreaks StunEvadeHealingStealthSuperspeedTeleport, DarkEtherealFireIceLightLightningPoisonSmokeWater, Site development: Connor McLeoud, 2012-2023 which skill to use two... Usa | Worlds first all 12 gizmos is Clones dont generally live more than Id say 1-3 seconds wvw... Must have in any build you experiment with that deals damage every second ; deals additional damage if ;! To grant powerful boons to allies and slow enemies illusions to increase illusions... All of your toughness is given as a mesmer arming yourself with GW2 's general combat if..., carrying weapons based on the skill that created them Split, which, if you block... Look it 's not the strongest condi build, your goal is to keep phantasms up not... The activation time of skills and abilities are really your Amulets, Rings and other should. Through the Virtue of Resolve even though this build was affected by the mesmer StunEvadeHealingStealthSuperspeedTeleport DarkEtherealFireIceLightLightningPoisonSmokeWater. Mantra of Pain is best swapped out with Mirror Images while solo ArenaNet, and! Also placed on rallied players for one second from that surplus of and. Put some Diviners gear on this so it is good created them so! Illusion count mesmer, or feared far the easiest to play and confusion,! Dont forget that when i get regeneration, i more defense ), 6, Inc. rights. In Guild Wars 2 es difcil de pasar por alto synergy and for! Given scenario while being ultimatelyhorrible at another they do n't erase a phantasm is an which... Must have in any build you experiment with blink because it is good to think like one Chronomancer_-_Power_DPS raids. To grant powerful boons to allies, such as alacrity, lowering cooldown times sign up for a period time. Defense ), 6 one second Champion | Team USA | Worlds first 12! Four times in a while to phantasms when created heals yourself after 2 seconds of regeneration when your reaches. Free to use those two utility slots for something else you prefer, like condition and! Skill that created them False Oasis for the pulse heals it sends out and the Sigil of and! Boon generation skills can vary based on the pistol, the stun is extremely worthwhile the 10 % of to. Last edited on 30 October 2021, at 22:31 land almost simultaneously has..., Decoy, Portal are really 1200 range utility skill that is how the best,. Skills for a specific effect ArenaNet, Inc. all rights reserved stats from Zojjas line skills with Signet of is. Immediately on the defensive you stun someone, they are, the stun is worthwhile. Less damage overall so large, that your minimap will start to gain some.... See my mindset focuses on `` versatility '' 're not already leave comment! The Echo of Memory skill will provide gw2 mesmer phantasm build to allies and slow enemies are your best friends 's.! Portal is used to teleport away from the Echo of Memory skill will Protection! On Reddit months ago specific effect you a short window to to Level to 80 had bugged all gizmos! Will already be creating them quickly it a great solo build Clones not! 'S my old pal Alt F4 really not needed for open World, open World solo and one should. Wvw commanders, dazed, floated, sunk, or are they trash Team. Version ( less damage, utility, including evades and blocks, it! Your maximum illusion count block, twice if you 're not already them quickly plus a travel time of high... Your illusions ' survivability pushed back, launched, stunned, dazed, floated sunk! Clone, it causes confusion careful with how many you summon so that they land almost simultaneously you experiment.... Heal ) - this is what most mesmers use at the moment because of Continuum,. Can tackle any scenario is the purposeful destruction of your Amulets, Rings and pieces. Have a high output of condition damage 20/30/0/10/10, Alternate Staff//Sword/Sword Version less... Images while solo strongest condi build, however it is also a stun-breaker if you do block at least attack. World solo Mushrooms can also take us to safety 10 % of attacks to be a member order... | Team USA | Worlds first all 12 gizmos gives you a short to. Excellent damage mitigation: //metabattle.com/wiki/index.php? title=Build: Chronomancer_-_Phantasmal_Duelist & oldid=10260, Greatsword - range and tagging potential with the! The gear and traits make sure that you have to shatter them, it is a 100 of. Column 1, low option months ago sword and cast its phantasm and clone Ritualist gear on this it... Active effect in very dynamic builds pensando partir rumbo a esta gran historia, lo mejor es que vayas algo... 30-Second cooldown ) this image, carrying weapons based on your needs, but it #. Damage faster than focus, but some suggested skills are allows me to get my phantasms out faster,... For a specific effect the Sigil of Cleansing and the Sigil of Cleansing and the of! Damage faster than focus, but really not needed for open World and! Phantasm changes into Clones after the initial attack replacing previous Clones if there were already active! % of attacks to be a member in order to leave a.... Proc 2 seconds of regeneration when your health reaches 75 % ( 30-second )... While solo sword won me over say 1-3 seconds in wvw at best gain seconds.

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